(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.

This commit is contained in:
rubidium
2008-05-29 20:21:28 +00:00
parent 61507ffeab
commit c33164831d
12 changed files with 174 additions and 163 deletions

View File

@@ -84,7 +84,7 @@ void HashCurrentCompanyPassword()
if (StrEmpty(_network_player_info[_local_player].password)) return;
_password_game_seed = _settings_game.game_creation.generation_seed;
ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id));
ttd_strlcpy(_password_server_unique_id, _settings_client.network.network_id, sizeof(_password_server_unique_id));
const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);
ttd_strlcpy(_network_player_info[_local_player].password, new_pw, sizeof(_network_player_info[_local_player].password));
@@ -131,10 +131,10 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
p = NetworkSend_Init(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
p->Send_string(_network_player_name); // Player name
p->Send_string(_settings_client.network.player_name); // Player name
p->Send_uint8 (_network_playas); // PlayAs
p->Send_uint8 (NETLANG_ANY); // Language
p->Send_string(_network_unique_id);
p->Send_string(_settings_client.network.network_id);
MY_CLIENT->Send_Packet(p);
}