(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
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@@ -84,7 +84,7 @@ void HashCurrentCompanyPassword()
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if (StrEmpty(_network_player_info[_local_player].password)) return;
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_password_game_seed = _settings_game.game_creation.generation_seed;
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ttd_strlcpy(_password_server_unique_id, _network_unique_id, sizeof(_password_server_unique_id));
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ttd_strlcpy(_password_server_unique_id, _settings_client.network.network_id, sizeof(_password_server_unique_id));
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const char *new_pw = GenerateCompanyPasswordHash(_network_player_info[_local_player].password);
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ttd_strlcpy(_network_player_info[_local_player].password, new_pw, sizeof(_network_player_info[_local_player].password));
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@@ -131,10 +131,10 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
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p = NetworkSend_Init(PACKET_CLIENT_JOIN);
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p->Send_string(_openttd_revision);
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p->Send_string(_network_player_name); // Player name
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p->Send_string(_settings_client.network.player_name); // Player name
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p->Send_uint8 (_network_playas); // PlayAs
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p->Send_uint8 (NETLANG_ANY); // Language
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p->Send_string(_network_unique_id);
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p->Send_string(_settings_client.network.network_id);
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MY_CLIENT->Send_Packet(p);
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}
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