Codechange: Unify tile height model in all functions (Patch by adf88, #6583)
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committed by
Niels Martin Hansen

parent
05da5a177c
commit
c33596fe4a
@@ -34,7 +34,17 @@ static inline uint TileHeight(TileIndex tile)
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return _m[tile].height;
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}
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uint TileHeightOutsideMap(int x, int y);
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/**
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* Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
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*
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* @param x X coordinate of the tile, may be ouside the map.
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* @param y Y coordinate of the tile, may be ouside the map.
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* @return The height in the same unit as TileHeight.
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*/
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static inline uint TileHeightOutsideMap(int x, int y)
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{
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return TileHeight(TileXY(Clamp(x, 0, MapMaxX()), Clamp(y, 0, MapMaxY())));
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}
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/**
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* Sets the height of a tile.
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@@ -67,11 +77,10 @@ static inline uint TilePixelHeight(TileIndex tile)
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}
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/**
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* Returns the tile height for a coordinate outside map. Such a height is
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* needed for painting the area outside map using completely black tiles.
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* The idea is descending to heightlevel 0 as fast as possible.
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* @param x The X-coordinate (same unit as TileX).
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* @param y The Y-coordinate (same unit as TileY).
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* Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
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*
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* @param x X coordinate of the tile, may be ouside the map.
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* @param y Y coordinate of the tile, may be ouside the map.
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* @return The height in pixels in the same unit as TilePixelHeight.
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*/
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static inline uint TilePixelHeightOutsideMap(int x, int y)
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