NewGRF: Use per-GRF text ID map in GetGRFStringID
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@@ -12461,9 +12461,6 @@ void LoadNewGRF(uint load_index, uint num_baseset)
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/* Pseudo sprite processing is finished; free temporary stuff */
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_cur.ClearDataForNextFile();
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for (GRFFile * const file : _grf_files) {
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file->string_map.clear();
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}
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_callback_result_cache.clear();
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/* Call any functions that should be run after GRFs have been loaded. */
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