(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
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@@ -9,7 +9,7 @@
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#include "../core/alloc_func.hpp"
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#include "grf.hpp"
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bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos)
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bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type)
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{
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/* Open the right file and go to the correct position */
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FioSeekToFile(file_slot, file_pos);
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