Add town growth setting, rate depends on proportion of transported cargo
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@@ -541,6 +541,7 @@ struct EconomySettings {
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bool mod_road_rebuild; ///< roadworks remove unnecessary RoadBits
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bool multiple_industry_per_town; ///< allow many industries of the same type per town
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int8 town_growth_rate; ///< town growth rate
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uint8 town_growth_cargo_transported; ///< percentage of town growth rate which depends on proportion of transported cargo in the last month
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uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
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uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
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TownLayoutByte town_layout; ///< select town layout, @see TownLayout
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