Add town growth setting, rate depends on proportion of transported cargo

This commit is contained in:
Jonathan G Rennison
2017-08-26 01:15:16 +01:00
parent bf18b1cdbe
commit c3a9eca1a9
5 changed files with 31 additions and 0 deletions

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@@ -541,6 +541,7 @@ struct EconomySettings {
bool mod_road_rebuild; ///< roadworks remove unnecessary RoadBits
bool multiple_industry_per_town; ///< allow many industries of the same type per town
int8 town_growth_rate; ///< town growth rate
uint8 town_growth_cargo_transported; ///< percentage of town growth rate which depends on proportion of transported cargo in the last month
uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
TownLayoutByte town_layout; ///< select town layout, @see TownLayout