Add town growth setting, rate depends on proportion of transported cargo
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@@ -3405,6 +3405,19 @@ static void UpdateTownGrowRate(Town *t)
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}
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if (t->larger_town) m /= 2;
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if (_settings_game.economy.town_growth_cargo_transported > 0) {
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uint32 inverse_m = UINT32_MAX / m;
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auto calculate_cargo_ratio_fix15 = [](const TransportedCargoStat<uint32> &stat) -> uint32 {
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return stat.old_max ? ((uint64) (stat.old_act << 15)) / stat.old_max : 1 << 15;
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};
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uint32 cargo_ratio_fix16 = calculate_cargo_ratio_fix15(t->supplied[CT_PASSENGERS]) + calculate_cargo_ratio_fix15(t->supplied[CT_MAIL]);
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uint32 cargo_dependant_part = (((uint64) cargo_ratio_fix16) * ((uint64) inverse_m) * _settings_game.economy.town_growth_cargo_transported) >> 16;
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uint32 non_cargo_dependant_part = ((uint64) inverse_m) * (100 - _settings_game.economy.town_growth_cargo_transported);
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uint32 total = (cargo_dependant_part + non_cargo_dependant_part);
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if (total == 0) return;
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m = ((uint64) UINT32_MAX * 100) / total;
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}
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t->growth_rate = m / (t->cache.num_houses / 50 + 1);
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t->grow_counter = min(t->growth_rate, t->grow_counter);
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