VarAction2: Add access to variable 1A to inline/fast path switch
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@@ -66,6 +66,7 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
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case 0x0C: return object.callback;
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case 0x10: return object.callback_param1;
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case 0x18: return object.callback_param2;
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case 0x1A: return UINT_MAX;
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case 0x1C: return object.last_value;
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case 0x5F: return (scope->GetRandomBits() << 8) | scope->GetTriggers();
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