Codechange: Remove ability for SDL to be dynamically loaded on Windows

This commit is contained in:
Charles Pigott
2019-03-02 00:05:36 +00:00
committed by Patric Stout
parent 63fe6c6598
commit c3bc7d657e
12 changed files with 66 additions and 280 deletions

View File

@@ -14,7 +14,6 @@
#include "../stdafx.h"
#include "../mixer.h"
#include "../sdl.h"
#include "sdl_s.h"
#include <SDL.h>
@@ -38,8 +37,14 @@ const char *SoundDriver_SDL::Start(const char * const *parm)
{
SDL_AudioSpec spec;
const char *s = SdlOpen(SDL_INIT_AUDIO);
if (s != NULL) return s;
/* Only initialise SDL if the video driver hasn't done it already */
int ret_code = 0;
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
}
if (ret_code == -1) return SDL_GetError();
spec.freq = GetDriverParamInt(parm, "hz", 44100);
spec.format = AUDIO_S16SYS;
@@ -47,15 +52,18 @@ const char *SoundDriver_SDL::Start(const char * const *parm)
spec.samples = GetDriverParamInt(parm, "samples", 1024);
spec.callback = fill_sound_buffer;
MxInitialize(spec.freq);
SDL_CALL SDL_OpenAudio(&spec, &spec);
SDL_CALL SDL_PauseAudio(0);
SDL_OpenAudio(&spec, &spec);
SDL_PauseAudio(0);
return NULL;
}
void SoundDriver_SDL::Stop()
{
SDL_CALL SDL_CloseAudio();
SdlClose(SDL_INIT_AUDIO);
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
SDL_Quit(); // If there's nothing left, quit SDL
}
}
#endif /* WITH_SDL */