(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.

This commit is contained in:
alberth
2016-09-04 12:57:20 +00:00
parent 3b84827773
commit c3bed437ee
5 changed files with 91 additions and 53 deletions

View File

@@ -360,16 +360,14 @@ DEF_CONSOLE_CMD(ConLoad)
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != NULL) {
switch (item->type) {
case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
_switch_mode = SM_LOAD_GAME;
_file_to_saveload.SetMode(item->type);
if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
_switch_mode = SM_LOAD_GAME;
_file_to_saveload.SetMode(item->type);
strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
break;
}
default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
} else {
IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
}
} else {
IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);