(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.

This commit is contained in:
yexo
2009-02-21 02:34:53 +00:00
parent 13bc604fde
commit c3c549f731
3 changed files with 13 additions and 19 deletions

View File

@@ -571,15 +571,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
_settings_newgame.difficulty.number_towns = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns);
IConsoleSetSetting("difficulty.number_towns", index);
break;
case GLAND_INDUSTRY_PULLDOWN:
_settings_newgame.difficulty.number_industries = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries);
IConsoleSetSetting("difficulty.number_industries", index);
break;
case GLAND_LANDSCAPE_PULLDOWN:
@@ -592,15 +588,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_TERRAIN_PULLDOWN:
_settings_newgame.difficulty.terrain_type = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type);
IConsoleSetSetting("difficulty.terrain_type", index);
break;
case GLAND_WATER_PULLDOWN:
_settings_newgame.difficulty.quantity_sea_lakes = index;
if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
IConsoleSetSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes);
IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
break;
}
this->SetDirty();