Implement road ground types for road waypoints
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@@ -907,6 +907,22 @@
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<li>m2: index into the array of stations</li>
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<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
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<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
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<li style="color: blue">m3 bits 3..2: ground type (road waypoints)
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<table>
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<tr>
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<td><tt>0</tt> </td>
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<td>on bare land</td>
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</tr>
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<tr>
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<td><tt>1</tt> </td>
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<td>on grass</td>
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</tr>
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<tr>
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<td><tt>2</tt> </td>
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<td>paved</td>
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</tr>
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</table>
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</li>
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<li style="color: blue">m3 bits 1..0: bits to disallow vehicles to go a specific direction (drive-through road stop)
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<table>
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<tr>
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@@ -1037,6 +1053,7 @@
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<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
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<li>m7: animation frame (railway stations/waypoints, airports)</li>
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<li style="color: blue">m8 bit 15: Snow or desert present (road waypoints)</li>
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<li style="color: blue">m8 bits 14..12: <a href="#RoadCachedOneWayState">Road cached one way state</a></li>
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<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
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<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
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