(svn r20669) -Codechange: trigger the whole object every 256 ticks instead of every 250 ticks
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@@ -439,7 +439,11 @@ static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
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static void TileLoop_Object(TileIndex tile)
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{
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const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
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if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectTileAnimation(Object::GetByTile(tile), tile, OAT_TILELOOP, spec);
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if (spec->flags & OBJECT_FLAG_ANIMATION) {
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const Object *o = Object::GetByTile(tile);
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TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
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if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
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}
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if (IsTileOnWater(tile)) TileLoop_Water(tile);
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@@ -491,21 +495,6 @@ static void AnimateTile_Object(TileIndex tile)
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AnimateNewObjectTile(tile);
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}
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/** Call the ticks on the objects. */
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void OnTick_Objects()
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{
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const Object *o;
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FOR_ALL_OBJECTS(o) {
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/* Run 250 tick interval trigger for object animation.
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* Object index is included so that triggers are not all done
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* at the same time. */
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if ((_tick_counter + o->index) % 250 == 0) {
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const ObjectSpec *spec = ObjectSpec::GetByTile(o->location.tile);
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if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_250_TICKS, spec);
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}
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}
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}
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool IsRadioTowerNearby(TileIndex tile)
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{
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