(svn r16940) -Codechange: make the pathfinders behave the same when finding waypoints or stations, i.e. don't force exactly one destination tile for a waypoint
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@@ -1103,7 +1103,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reser
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* dest_tile, not just any stop of that station.
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* So only for train orders to stations we fill fstd->station_index, for all
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* others only dest_coords */
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if (v->current_order.IsType(OT_GOTO_STATION) && v->type == VEH_TRAIN) {
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if (v->type == VEH_TRAIN && (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT))) {
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fstd->station_index = v->current_order.GetDestination();
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/* Let's take the closest tile of the station as our target for trains */
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fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile);
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