Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
This commit is contained in:
committed by
Charles Pigott
parent
73fd634209
commit
c3dc27e37e
@@ -13,6 +13,7 @@
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#include "../driver.h"
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#include "../core/geometry_type.hpp"
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#include "../core/math_func.hpp"
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#include "../gfx_func.h"
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#include "../settings_type.h"
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#include "../zoom_type.h"
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#include <chrono>
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@@ -268,7 +269,12 @@ protected:
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std::chrono::steady_clock::duration GetGameInterval()
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{
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return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* If we are paused, run on normal speed. */
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if (_pause_mode) return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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/* Infinite speed, as quickly as you can. */
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if (_game_speed == 0) return std::chrono::microseconds(0);
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return std::chrono::microseconds(MILLISECONDS_PER_TICK * 1000 * 100 / _game_speed);
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}
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std::chrono::steady_clock::duration GetDrawInterval()
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@@ -278,6 +284,9 @@ protected:
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std::chrono::steady_clock::time_point next_game_tick;
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std::chrono::steady_clock::time_point next_draw_tick;
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bool fast_forward_key_pressed; ///< The fast-forward key is being pressed.
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bool fast_forward_via_key; ///< The fast-forward was enabled by key press.
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};
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#endif /* VIDEO_VIDEO_DRIVER_HPP */
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