(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too

This commit is contained in:
rubidium
2009-03-15 00:32:18 +00:00
parent 332846e9e2
commit c3e87f345d
130 changed files with 1724 additions and 1727 deletions

View File

@@ -69,7 +69,7 @@ public:
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
{
// Just a fail-safe.. should never happen
/* Just a fail-safe.. should never happen */
if (!_network_udp_server) {
return;
}
@@ -101,7 +101,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
Packet packet(PACKET_UDP_SERVER_RESPONSE);
this->Send_NetworkGameInfo(&packet, &ngi);
// Let the client know that we are here
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
@@ -109,7 +109,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
{
// Just a fail-safe.. should never happen
/* Just a fail-safe.. should never happen */
if (!_network_udp_server) return;
Packet packet(PACKET_UDP_SERVER_DETAIL_INFO);
@@ -214,12 +214,12 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
{
NetworkGameList *item;
// Just a fail-safe.. should never happen
/* Just a fail-safe.. should never happen */
if (_network_udp_server) return;
DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
// Find next item
/* Find next item */
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
this->Recv_NetworkGameInfo(p, &item->info);
@@ -347,7 +347,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
SetBit(config->flags, GCF_COPY);
}
// Close UDP connection
/* Close UDP connection */
void NetworkUDPCloseAll()
{
DEBUG(net, 1, "[udp] closed listeners");
@@ -362,7 +362,7 @@ void NetworkUDPCloseAll()
_network_udp_broadcast = 0;
}
// Broadcast to all ips
/* Broadcast to all ips */
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
{
uint i;
@@ -382,7 +382,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
}
// Request the the server-list from the master server
/* Request the the server-list from the master server */
void NetworkUDPQueryMasterServer()
{
struct sockaddr_in out_addr;
@@ -397,7 +397,7 @@ void NetworkUDPQueryMasterServer()
out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
// packet only contains protocol version
/* packet only contains protocol version */
p.Send_uint8(NETWORK_MASTER_SERVER_VERSION);
_udp_client_socket->SendPacket(&p, &out_addr);
@@ -405,13 +405,13 @@ void NetworkUDPQueryMasterServer()
DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port));
}
// Find all servers
/* Find all servers */
void NetworkUDPSearchGame()
{
// We are still searching..
/* We are still searching.. */
if (_network_udp_broadcast > 0) return;
// No UDP-socket yet..
/* No UDP-socket yet.. */
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
}
@@ -465,7 +465,7 @@ void NetworkUDPQueryServerThread(void *pntr)
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
// No UDP-socket yet..
/* No UDP-socket yet.. */
if (!_udp_client_socket->IsConnected()) {
if (!_udp_client_socket->Listen(0, 0, true)) return;
}