(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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@@ -69,7 +69,7 @@ public:
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DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
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{
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// Just a fail-safe.. should never happen
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/* Just a fail-safe.. should never happen */
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if (!_network_udp_server) {
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return;
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}
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@@ -101,7 +101,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
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Packet packet(PACKET_UDP_SERVER_RESPONSE);
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this->Send_NetworkGameInfo(&packet, &ngi);
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// Let the client know that we are here
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/* Let the client know that we are here */
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this->SendPacket(&packet, client_addr);
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DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
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@@ -109,7 +109,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
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DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
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{
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// Just a fail-safe.. should never happen
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/* Just a fail-safe.. should never happen */
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if (!_network_udp_server) return;
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Packet packet(PACKET_UDP_SERVER_DETAIL_INFO);
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@@ -214,12 +214,12 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
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{
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NetworkGameList *item;
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// Just a fail-safe.. should never happen
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/* Just a fail-safe.. should never happen */
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if (_network_udp_server) return;
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DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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// Find next item
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/* Find next item */
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item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
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this->Recv_NetworkGameInfo(p, &item->info);
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@@ -347,7 +347,7 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
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SetBit(config->flags, GCF_COPY);
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}
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// Close UDP connection
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/* Close UDP connection */
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void NetworkUDPCloseAll()
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{
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DEBUG(net, 1, "[udp] closed listeners");
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@@ -362,7 +362,7 @@ void NetworkUDPCloseAll()
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_network_udp_broadcast = 0;
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}
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// Broadcast to all ips
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/* Broadcast to all ips */
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static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
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{
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uint i;
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@@ -382,7 +382,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
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}
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// Request the the server-list from the master server
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/* Request the the server-list from the master server */
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void NetworkUDPQueryMasterServer()
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{
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struct sockaddr_in out_addr;
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@@ -397,7 +397,7 @@ void NetworkUDPQueryMasterServer()
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out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
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out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
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// packet only contains protocol version
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/* packet only contains protocol version */
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p.Send_uint8(NETWORK_MASTER_SERVER_VERSION);
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_udp_client_socket->SendPacket(&p, &out_addr);
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@@ -405,13 +405,13 @@ void NetworkUDPQueryMasterServer()
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DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port));
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}
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// Find all servers
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/* Find all servers */
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void NetworkUDPSearchGame()
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{
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// We are still searching..
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/* We are still searching.. */
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if (_network_udp_broadcast > 0) return;
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// No UDP-socket yet..
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/* No UDP-socket yet.. */
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if (!_udp_client_socket->IsConnected()) {
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if (!_udp_client_socket->Listen(0, 0, true)) return;
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}
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@@ -465,7 +465,7 @@ void NetworkUDPQueryServerThread(void *pntr)
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void NetworkUDPQueryServer(NetworkAddress address, bool manually)
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{
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// No UDP-socket yet..
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/* No UDP-socket yet.. */
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if (!_udp_client_socket->IsConnected()) {
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if (!_udp_client_socket->Listen(0, 0, true)) return;
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}
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