Codechange: [Video] make the prototype of PollEvent() the same for all drivers
Additionally, call it from the draw-tick.
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committed by
Patric Stout

parent
70e4845915
commit
c409f45ddd
@@ -370,11 +370,11 @@ static uint ConvertSdlKeycodeIntoMy(SDL_Keycode kc)
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return key;
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}
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int VideoDriver_SDL_Base::PollEvent()
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bool VideoDriver_SDL_Base::PollEvent()
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{
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SDL_Event ev;
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if (!SDL_PollEvent(&ev)) return -2;
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if (!SDL_PollEvent(&ev)) return false;
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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@@ -516,7 +516,8 @@ int VideoDriver_SDL_Base::PollEvent()
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break;
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}
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}
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return -1;
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return true;
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}
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static const char *InitializeSDL()
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@@ -629,7 +630,6 @@ void VideoDriver_SDL_Base::LoopOnce()
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{
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InteractiveRandom(); // randomness
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while (PollEvent() == -1) {}
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if (_exit_game) {
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#ifdef __EMSCRIPTEN__
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/* Emscripten is event-driven, and as such the main loop is inside
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