Codechange: [Video] make the prototype of PollEvent() the same for all drivers

Additionally, call it from the draw-tick.
This commit is contained in:
Patric Stout
2021-02-24 14:45:10 +01:00
committed by Patric Stout
parent 70e4845915
commit c409f45ddd
12 changed files with 36 additions and 23 deletions

View File

@@ -370,11 +370,11 @@ static uint ConvertSdlKeycodeIntoMy(SDL_Keycode kc)
return key;
}
int VideoDriver_SDL_Base::PollEvent()
bool VideoDriver_SDL_Base::PollEvent()
{
SDL_Event ev;
if (!SDL_PollEvent(&ev)) return -2;
if (!SDL_PollEvent(&ev)) return false;
switch (ev.type) {
case SDL_MOUSEMOTION:
@@ -516,7 +516,8 @@ int VideoDriver_SDL_Base::PollEvent()
break;
}
}
return -1;
return true;
}
static const char *InitializeSDL()
@@ -629,7 +630,6 @@ void VideoDriver_SDL_Base::LoopOnce()
{
InteractiveRandom(); // randomness
while (PollEvent() == -1) {}
if (_exit_game) {
#ifdef __EMSCRIPTEN__
/* Emscripten is event-driven, and as such the main loop is inside