Adjust height of vehicle list items in vehicle lists
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@@ -263,7 +263,7 @@ private:
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this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
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this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
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this->tiny_step_height += WidgetDimensions::scaled.framerect.Vertical() + 1;
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this->tiny_step_height += WidgetDimensions::scaled.framerect.Vertical() + ScaleGUITrad(2);
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return WidgetDimensions::scaled.framerect.left +
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this->column_size[VGC_FOLD].width + WidgetDimensions::scaled.hsep_normal +
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@@ -45,6 +45,7 @@
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#include "toolbar_gui.h"
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#include "core/geometry_func.hpp"
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#include "infrastructure_func.h"
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#include "zoom_func.h"
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#include "safeguards.h"
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@@ -3604,7 +3605,7 @@ private:
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this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_TRACE_RESTRICT_SLOT_MAX_OCCUPANCY);
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this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
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this->tiny_step_height += WidgetDimensions::scaled.matrix.top;
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this->tiny_step_height += WidgetDimensions::scaled.matrix.top + ScaleGUITrad(1);
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return WidgetDimensions::scaled.framerect.Horizontal() + WidgetDimensions::scaled.vsep_wide +
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this->column_size[VGC_NAME].width + WidgetDimensions::scaled.vsep_wide +
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@@ -1782,9 +1782,9 @@ void DrawVehicleImage(const Vehicle *v, const Rect &r, VehicleID selection, Engi
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uint GetVehicleListHeight(VehicleType type, uint divisor)
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{
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/* Name + vehicle + profit */
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uint base = ScaleGUITrad(GetVehicleHeight(type)) + 2 * FONT_HEIGHT_SMALL;
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uint base = ScaleGUITrad(GetVehicleHeight(type)) + 2 * FONT_HEIGHT_SMALL + ScaleGUITrad(1);
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/* Drawing of the 4 small orders + profit*/
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if (type >= VEH_SHIP) base = std::max(base, 5U * FONT_HEIGHT_SMALL);
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if (type >= VEH_SHIP) base = std::max(base, 5U * FONT_HEIGHT_SMALL + ScaleGUITrad(1));
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if (divisor == 1) return base;
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