Always use 27ms/tick in wallclock timing mode

This commit is contained in:
Jonathan G Rennison
2024-02-16 17:54:53 +00:00
parent 450c6b76d6
commit c45bfccc2e
3 changed files with 3 additions and 1 deletions

View File

@@ -670,6 +670,7 @@ bool AfterLoadGame()
TileIndex map_size = MapSize();
UpdateEffectiveDayLengthFactor();
SetupTickRate();
extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */