Always use 27ms/tick in wallclock timing mode
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@@ -670,6 +670,7 @@ bool AfterLoadGame()
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TileIndex map_size = MapSize();
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UpdateEffectiveDayLengthFactor();
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SetupTickRate();
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extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
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/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
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