(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.

This commit is contained in:
rubidium
2007-01-12 14:30:01 +00:00
parent bccef9f948
commit c48aa5db45
8 changed files with 392 additions and 324 deletions

View File

@@ -13,6 +13,12 @@
* @file udp.c Basic functions to receive and send UDP packets.
*/
/** Initialize the sockets with an INVALID_SOCKET */
NetworkUDPSocketHandler::NetworkUDPSocketHandler()
{
this->udp = INVALID_SOCKET;
}
/**
* Start listening on the given host and port.
* @param udp the place where the (references to the) UDP are stored
@@ -21,15 +27,15 @@
* @param broadcast whether to allow broadcast sending/receiving
* @return true if the listening succeeded
*/
bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast)
bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast)
{
struct sockaddr_in sin;
/* Make sure socket is closed */
NetworkUDPClose(udp);
this->Close();
*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (*udp == INVALID_SOCKET) {
this->udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (this->udp == INVALID_SOCKET) {
DEBUG(net, 0, "[udp] failed to start UDP listener");
return false;
}
@@ -38,9 +44,9 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
{
unsigned long blocking = 1;
#ifndef BEOS_NET_SERVER
ioctlsocket(*udp, FIONBIO, &blocking);
ioctlsocket(this->udp, FIONBIO, &blocking);
#else
setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
setsockopt(this->udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
#endif
}
@@ -49,7 +55,7 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
sin.sin_addr.s_addr = host;
sin.sin_port = htons(port);
if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
if (bind(this->udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
return false;
}
@@ -58,7 +64,7 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
/* Enable broadcast */
unsigned long val = 1;
#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
setsockopt(this->udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
#endif
}
@@ -71,12 +77,12 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
* Close the given UDP socket
* @param udp the socket to close
*/
void NetworkUDPClose(SOCKET *udp)
void NetworkUDPSocketHandler::Close()
{
if (*udp == INVALID_SOCKET) return;
if (this->udp == INVALID_SOCKET) return;
closesocket(*udp);
*udp = INVALID_SOCKET;
closesocket(this->udp);
this->udp = INVALID_SOCKET;
}
@@ -86,14 +92,14 @@ void NetworkUDPClose(SOCKET *udp)
* @param p the packet to send
* @param recv the receiver (target) of the packet
*/
void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv)
void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *recv)
{
int res;
NetworkSend_FillPacketSize(p);
/* Send the buffer */
res = sendto(udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
res = sendto(this->udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
@@ -103,7 +109,7 @@ void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in
* Receive a packet at UDP level
* @param udp the socket to receive the packet on
*/
void NetworkUDPReceive(const SOCKET udp)
void NetworkUDPSocketHandler::ReceivePackets()
{
struct sockaddr_in client_addr;
socklen_t client_len;
@@ -111,11 +117,13 @@ void NetworkUDPReceive(const SOCKET udp)
Packet p;
int packet_len;
if (this->udp == INVALID_SOCKET) return;
packet_len = sizeof(p.buffer);
client_len = sizeof(client_addr);
/* Try to receive anything */
nbytes = recvfrom(udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
nbytes = recvfrom(this->udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
/* We got some bytes for the base header of the packet. */
if (nbytes > 2) {
@@ -135,7 +143,7 @@ void NetworkUDPReceive(const SOCKET udp)
p.next = NULL;
/* Handle the packet */
NetworkHandleUDPPacket(udp, &p, &client_addr);
this->HandleUDPPacket(&p, &client_addr);
}
}
@@ -145,7 +153,7 @@ void NetworkUDPReceive(const SOCKET udp)
* @param p the packet to write the data to
* @param c the configuration to write the GRF ID and MD5 checksum from
*/
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
void NetworkUDPSocketHandler::Send_GRFIdentifier(Packet *p, const GRFConfig *c)
{
uint j;
NetworkSend_uint32(p, c->grfid);
@@ -156,16 +164,15 @@ void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param cs the client state (for closing connect on out-of-bounds reading etc)
* @param p the packet to read the data from
* @param c the configuration to write the GRF ID and MD5 checksum to
*/
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
void NetworkUDPSocketHandler::Recv_GRFIdentifier(Packet *p, GRFConfig *c)
{
uint j;
c->grfid = NetworkRecv_uint32(cs, p);
c->grfid = NetworkRecv_uint32(&this->cs, p);
for (j = 0; j < sizeof(c->md5sum); j++) {
c->md5sum[j] = NetworkRecv_uint8(cs, p);
c->md5sum[j] = NetworkRecv_uint8(&this->cs, p);
}
}
@@ -175,7 +182,7 @@ void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
* @param p the packet to write the data to
* @param info the NetworkGameInfo struct to serialize
*/
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
{
NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
@@ -204,7 +211,7 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
/* Send actual GRF Identifications */
for (c = info->grfconfig; c != NULL; c = c->next) {
if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c);
if (!HASBIT(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, c);
}
}
@@ -234,13 +241,12 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
/**
* Deserializes the NetworkGameInfo struct from the packet
* @param cs the client state (for closing connect on out-of-bounds reading etc)
* @param p the packet to read the data from
* @param info the NetworkGameInfo to deserialize into
*/
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info)
void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
{
info->game_info_version = NetworkRecv_uint8(cs, p);
info->game_info_version = NetworkRecv_uint8(&this->cs, p);
/*
* Please observe the order.
@@ -254,12 +260,12 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
case 4: {
GRFConfig **dst = &info->grfconfig;
uint i;
uint num_grfs = NetworkRecv_uint8(cs, p);
uint num_grfs = NetworkRecv_uint8(&this->cs, p);
for (i = 0; i < num_grfs; i++) {
GRFConfig *c = CallocT<GRFConfig>(1);
NetworkRecv_GRFIdentifier(cs, p, c);
HandleIncomingNetworkGameInfoGRFConfig(c);
this->Recv_GRFIdentifier(p, c);
this->HandleIncomingNetworkGameInfoGRFConfig(c);
/* Append GRFConfig to the list */
*dst = c;
@@ -267,32 +273,98 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
}
} /* Fallthrough */
case 3:
info->game_date = NetworkRecv_uint32(cs, p);
info->start_date = NetworkRecv_uint32(cs, p);
info->game_date = NetworkRecv_uint32(&this->cs, p);
info->start_date = NetworkRecv_uint32(&this->cs, p);
/* Fallthrough */
case 2:
info->companies_max = NetworkRecv_uint8 (cs, p);
info->companies_on = NetworkRecv_uint8 (cs, p);
info->spectators_max = NetworkRecv_uint8 (cs, p);
info->companies_max = NetworkRecv_uint8 (&this->cs, p);
info->companies_on = NetworkRecv_uint8 (&this->cs, p);
info->spectators_max = NetworkRecv_uint8 (&this->cs, p);
/* Fallthrough */
case 1:
NetworkRecv_string(cs, p, info->server_name, sizeof(info->server_name));
NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision));
info->server_lang = NetworkRecv_uint8 (cs, p);
info->use_password = NetworkRecv_uint8 (cs, p);
info->clients_max = NetworkRecv_uint8 (cs, p);
info->clients_on = NetworkRecv_uint8 (cs, p);
info->spectators_on = NetworkRecv_uint8 (cs, p);
NetworkRecv_string(&this->cs, p, info->server_name, sizeof(info->server_name));
NetworkRecv_string(&this->cs, p, info->server_revision, sizeof(info->server_revision));
info->server_lang = NetworkRecv_uint8 (&this->cs, p);
info->use_password = NetworkRecv_uint8 (&this->cs, p);
info->clients_max = NetworkRecv_uint8 (&this->cs, p);
info->clients_on = NetworkRecv_uint8 (&this->cs, p);
info->spectators_on = NetworkRecv_uint8 (&this->cs, p);
if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
info->game_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->start_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->game_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
info->start_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
}
NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name));
info->map_width = NetworkRecv_uint16(cs, p);
info->map_height = NetworkRecv_uint16(cs, p);
info->map_set = NetworkRecv_uint8 (cs, p);
info->dedicated = (NetworkRecv_uint8 (cs, p) != 0);
NetworkRecv_string(&this->cs, p, info->map_name, sizeof(info->map_name));
info->map_width = NetworkRecv_uint16(&this->cs, p);
info->map_height = NetworkRecv_uint16(&this->cs, p);
info->map_set = NetworkRecv_uint8 (&this->cs, p);
info->dedicated = (NetworkRecv_uint8(&this->cs, p) != 0);
}
}
/* Defines a simple (switch) case for each network packet */
#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
/**
* Handle an incoming packets by sending it to the correct function.
* @param p the received packet
* @param client_addr the sender of the packet
*/
void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr)
{
PacketUDPType type;
/* Fake a client, so we can see when there is an illegal packet */
this->cs.socket = INVALID_SOCKET;
this->cs.has_quit = false;
type = (PacketUDPType)NetworkRecv_uint8(&this->cs, p);
switch (this->cs.has_quit ? PACKET_UDP_END : type) {
UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
UDP_COMMAND(PACKET_UDP_SERVER_REGISTER);
UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
default:
if (!this->cs.has_quit) {
DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
} else {
DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
}
break;
}
}
/*
* Create stub implementations for all receive commands that only
* show a warning that the given command is not available for the
* socket where the packet came from.
*/
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
Packet *p, const struct sockaddr_in *client_addr) { \
DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", \
inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
}
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
#endif /* ENABLE_NETWORK */