(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
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@@ -41,9 +41,9 @@
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// global variables (declared in network_data.h)
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CommandPacket *_local_command_queue;
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SOCKET _udp_client_socket; // udp client socket
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SOCKET _udp_server_socket; // udp server socket
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SOCKET _udp_master_socket; // udp master socket
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extern NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket
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extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket
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extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
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// Here we keep track of the clients
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// (and the client uses [0] for his own communication)
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@@ -842,7 +842,7 @@ static void NetworkClose(void)
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closesocket(_listensocket);
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_listensocket = INVALID_SOCKET;
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DEBUG(net, 1, "Closed listener");
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NetworkUDPStop();
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NetworkUDPCloseAll();
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}
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}
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@@ -958,7 +958,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port)
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_network_last_port = port;
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NetworkDisconnect();
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NetworkUDPStop();
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NetworkUDPCloseAll();
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NetworkInitialize();
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// Try to connect
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@@ -1034,7 +1034,7 @@ bool NetworkServerStart(void)
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// Try to start UDP-server
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_network_udp_server = true;
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_network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false);
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_network_udp_server = _udp_server_socket->Listen(_network_server_bind_ip, _network_server_port, false);
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_network_server = true;
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_networking = true;
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@@ -1270,12 +1270,10 @@ static bool NetworkDoClientLoop(void)
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void NetworkUDPGameLoop(void)
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{
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if (_network_udp_server) {
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NetworkUDPReceive(_udp_server_socket);
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if (_udp_master_socket != INVALID_SOCKET) {
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NetworkUDPReceive(_udp_master_socket);
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}
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} else if (_udp_client_socket != INVALID_SOCKET) {
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NetworkUDPReceive(_udp_client_socket);
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_udp_server_socket->ReceivePackets();
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_udp_master_socket->ReceivePackets();
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} else {
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_udp_client_socket->ReceivePackets();
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if (_network_udp_broadcast > 0) _network_udp_broadcast--;
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}
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}
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@@ -1390,7 +1388,7 @@ void NetworkStartUp(void)
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void NetworkShutDown(void)
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{
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NetworkDisconnect();
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NetworkUDPStop();
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NetworkUDPShutdown();
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DEBUG(net, 3, "[core] shutting down network");
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