(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.

This commit is contained in:
rubidium
2009-05-24 20:29:04 +00:00
parent 49235963aa
commit c496a3e014
33 changed files with 108 additions and 109 deletions

View File

@@ -641,8 +641,8 @@ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * c
case VEH_ROAD: {
const RoadVehicle *u;
for (u = (RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
for (u = (RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
for (u = (const RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
for (u = (const RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
} break;
default: NOT_REACHED();
@@ -1466,10 +1466,10 @@ struct VehicleDetailsWindow : Window {
switch (v->type) {
case VEH_TRAIN:
SetDParam(2, v->GetDisplayMaxSpeed());
SetDParam(1, ((Train *)v)->tcache.cached_power);
SetDParam(0, ((Train *)v)->tcache.cached_weight);
SetDParam(3, ((Train *)v)->tcache.cached_max_te / 1000);
DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((Train *)v)->railtype != RAILTYPE_MAGLEV) ?
SetDParam(1, ((const Train *)v)->tcache.cached_power);
SetDParam(0, ((const Train *)v)->tcache.cached_weight);
SetDParam(3, ((const Train *)v)->tcache.cached_max_te / 1000);
DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((const Train *)v)->railtype != RAILTYPE_MAGLEV) ?
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
break;
@@ -1937,7 +1937,7 @@ struct VehicleViewWindow : Window {
} else if (v->vehstatus & VS_STOPPED) {
if (v->type == VEH_TRAIN) {
if (v->cur_speed == 0) {
if (((Train *)v)->tcache.cached_power == 0) {
if (((const Train *)v)->tcache.cached_power == 0) {
str = STR_TRAIN_NO_POWER;
} else {
str = STR_VEHICLE_STATUS_STOPPED;
@@ -1949,7 +1949,7 @@ struct VehicleViewWindow : Window {
} else { // no train
str = STR_VEHICLE_STATUS_STOPPED;
}
} else if (v->type == VEH_TRAIN && HasBit(((Train *)v)->flags, VRF_TRAIN_STUCK)) {
} else if (v->type == VEH_TRAIN && HasBit(((const Train *)v)->flags, VRF_TRAIN_STUCK)) {
str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {