(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
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@@ -641,8 +641,8 @@ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * c
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case VEH_ROAD: {
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const RoadVehicle *u;
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for (u = (RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
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for (u = (RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
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for (u = (const RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->rcache.cached_veh_length;
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for (u = (const RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->rcache.cached_veh_length;
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} break;
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default: NOT_REACHED();
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@@ -1466,10 +1466,10 @@ struct VehicleDetailsWindow : Window {
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switch (v->type) {
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case VEH_TRAIN:
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SetDParam(2, v->GetDisplayMaxSpeed());
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SetDParam(1, ((Train *)v)->tcache.cached_power);
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SetDParam(0, ((Train *)v)->tcache.cached_weight);
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SetDParam(3, ((Train *)v)->tcache.cached_max_te / 1000);
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DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((Train *)v)->railtype != RAILTYPE_MAGLEV) ?
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SetDParam(1, ((const Train *)v)->tcache.cached_power);
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SetDParam(0, ((const Train *)v)->tcache.cached_weight);
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SetDParam(3, ((const Train *)v)->tcache.cached_max_te / 1000);
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DrawString(2, this->width - 2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && ((const Train *)v)->railtype != RAILTYPE_MAGLEV) ?
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED);
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break;
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@@ -1937,7 +1937,7 @@ struct VehicleViewWindow : Window {
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} else if (v->vehstatus & VS_STOPPED) {
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if (v->type == VEH_TRAIN) {
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if (v->cur_speed == 0) {
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if (((Train *)v)->tcache.cached_power == 0) {
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if (((const Train *)v)->tcache.cached_power == 0) {
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str = STR_TRAIN_NO_POWER;
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} else {
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str = STR_VEHICLE_STATUS_STOPPED;
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@@ -1949,7 +1949,7 @@ struct VehicleViewWindow : Window {
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} else { // no train
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str = STR_VEHICLE_STATUS_STOPPED;
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}
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} else if (v->type == VEH_TRAIN && HasBit(((Train *)v)->flags, VRF_TRAIN_STUCK)) {
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} else if (v->type == VEH_TRAIN && HasBit(((const Train *)v)->flags, VRF_TRAIN_STUCK)) {
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str = STR_TRAIN_STUCK;
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} else { // vehicle is in a "normal" state, show current order
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switch (v->current_order.GetType()) {
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