(svn r22424) -Document: some more bits
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@@ -126,7 +126,7 @@ NetworkClientInfo::~NetworkClientInfo()
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* @param client_id the ClientID to search for
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* @return return a pointer to the corresponding NetworkClientSocket struct or NULL when not found
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*/
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/* static */ NetworkClientSocket *NetworkClientSocket::GetByClientID(ClientID client_id)
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/* static */ ServerNetworkGameSocketHandler *ServerNetworkGameSocketHandler::GetByClientID(ClientID client_id)
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{
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NetworkClientSocket *cs;
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@@ -479,6 +479,11 @@ void ParseConnectionString(const char **company, const char **port, char *connec
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}
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}
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/**
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* Handle the acception of a connection to the server.
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* @param s The socket of the new connection.
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* @param address The address of the peer.
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*/
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/* static */ void ServerNetworkGameSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
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{
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/* Register the login */
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