Fix #9492: show for what server a relay session is being created (#9494)

Currently it says "the server" which is a bit ambigious. Be more
specific.
This commit is contained in:
Patric Stout
2021-08-18 12:06:14 +02:00
committed by GitHub
parent 996ae28989
commit c4b700f1b0
5 changed files with 31 additions and 16 deletions

View File

@@ -2361,13 +2361,18 @@ void ShowNetworkCompanyPasswordWindow(Window *parent)
}
/**
* Window used for asking the user if he is okay using a TURN server.
* Window used for asking the user if he is okay using a relay server.
*/
struct NetworkAskRelayWindow : public Window {
std::string connection_string; ///< The TURN server we want to connect to.
std::string token; ///< The token for this connection.
std::string server_connection_string; ///< The game server we want to connect to.
std::string relay_connection_string; ///< The relay server we want to connect to.
std::string token; ///< The token for this connection.
NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &connection_string, const std::string &token) : Window(desc), connection_string(connection_string), token(token)
NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) :
Window(desc),
server_connection_string(server_connection_string),
relay_connection_string(relay_connection_string),
token(token)
{
this->parent = parent;
this->InitNested(0);
@@ -2400,7 +2405,8 @@ struct NetworkAskRelayWindow : public Window {
{
switch (widget) {
case WID_NAR_TEXT:
SetDParamStr(0, this->connection_string);
SetDParamStr(0, this->server_connection_string);
SetDParamStr(1, this->relay_connection_string);
break;
}
}
@@ -2451,13 +2457,14 @@ static WindowDesc _network_ask_relay_desc(
/**
* Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons.
* @param connection_string The relay server we want to connect to.
* @param server_connection_string The game server we want to connect to.
* @param relay_connection_string The relay server we want to connect to.
* @param token The token for this connection.
*/
void ShowNetworkAskRelay(const std::string &connection_string, const std::string &token)
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
{
CloseWindowByClass(WC_NETWORK_ASK_RELAY);
Window *parent = FindWindowById(WC_MAIN_WINDOW, 0);
new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, connection_string, token);
new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token);
}