Currently it says "the server" which is a bit ambigious. Be more specific.
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@@ -23,6 +23,7 @@ void ShowJoinStatusWindow();
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void ShowNetworkGameWindow();
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void ShowClientList();
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void ShowNetworkCompanyPasswordWindow(Window *parent);
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void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token);
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/** Company information stored at the client side */
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@@ -37,6 +38,5 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
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std::string clients; ///< The clients that control this company (Name1, name2, ..)
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};
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void ShowNetworkAskRelay(const std::string &connection_string, const std::string &token);
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#endif /* NETWORK_GUI_H */
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