(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
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@@ -207,46 +207,6 @@ struct IndustryTypeSolver {
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IndustryGfx MaxGfx; ///< The last gfx index for the industry type
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};
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/** Mapping of industry gfx to industry type */
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static const IndustryTypeSolver industry_gfx_Solver[IT_END] = {
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{ 0, 6}, ///< IT_COAL_MINE
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{ 7, 10}, ///< IT_POWER_STATION,
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{ 11, 15}, ///< IT_SAWMILL,
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{ 16, 17}, ///< IT_FOREST,
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{ 18, 23}, ///< IT_OIL_REFINERY,
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{ 24, 28}, ///< IT_OIL_RIG,
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{ 29, 31}, ///< IT_OIL_WELL,
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{ 32, 38}, ///< IT_FARM,
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{ 39, 42}, ///< IT_FACTORY,
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{ 43, 46}, ///< IT_PRINTING_WORKS,
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{ 47, 51}, ///< IT_COPPER_MINE,
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{ 52, 57}, ///< IT_STEEL_MILL,
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{ 58, 59}, ///< IT_BANK_TEMP,
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{ 60, 63}, ///< IT_FOOD_PROCESS,
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{ 64, 71}, ///< IT_PAPER_MILL,
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{ 72, 88}, ///< IT_GOLD_MINE,
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{ 89, 90}, ///< IT_BANK_TROPIC_ARCTIC,
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{ 91, 99}, ///< IT_DIAMOND_MINE,
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{100, 115}, ///< IT_IRON_MINE,
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{116, 116}, ///< IT_FRUIT_PLANTATION,
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{117, 117}, ///< IT_RUBBER_PLANTATION,
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{118, 119}, ///< IT_WATER_SUPPLY,
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{120, 120}, ///< IT_WATER_TOWER,
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{121, 124}, ///< IT_FACTORY_2,
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{125, 128}, ///< IT_LUMBER_MILL,
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{129, 130}, ///< IT_COTTON_CANDY,
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{131, 134}, ///< IT_CANDY_FACTORY or sweet factory
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{135, 136}, ///< IT_BATTERY_FARM,
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{137, 137}, ///< IT_COLA_WELLS,
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{138, 141}, ///< IT_TOY_SHOP,
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{142, 147}, ///< IT_TOY_FACTORY,
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{148, 155}, ///< IT_PLASTIC_FOUNTAINS,
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{156, 159}, ///< IT_FIZZY_DRINK_FACTORY,
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{160, 163}, ///< IT_BUBBLE_GENERATOR,
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{164, 166}, ///< IT_TOFFEE_QUARRY,
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{167, 174} ///< IT_SUGAR_MINE,
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};
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/**
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* Get the animation loop number
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* @param tile the tile to get the animation loop number of
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