diff --git a/src/viewport.cpp b/src/viewport.cpp index 8be0cedc81..bf1f34acd6 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1718,6 +1718,32 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom _vd.child_screen_sprites_to_draw.clear(); } +/** + * Make sure we don't draw a too big area at a time. + * If we do, the sprite memory will overflow. + */ +static void ViewportDrawChk(const Viewport *vp, int left, int top, int right, int bottom) +{ + if ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(180000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE)) { + if ((bottom - top) > (right - left)) { + int t = (top + bottom) >> 1; + ViewportDrawChk(vp, left, top, right, t); + ViewportDrawChk(vp, left, t, right, bottom); + } else { + int t = (left + right) >> 1; + ViewportDrawChk(vp, left, top, t, bottom); + ViewportDrawChk(vp, t, top, right, bottom); + } + } else { + ViewportDoDraw(vp, + ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top, + ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left, + ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top + ); + } +} + static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom) { if (right <= vp->left || bottom <= vp->top) return; @@ -1732,12 +1758,7 @@ static inline void ViewportDraw(const Viewport *vp, int left, int top, int right if (top < vp->top) top = vp->top; if (bottom > vp->top + vp->height) bottom = vp->top + vp->height; - ViewportDoDraw(vp, - ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left, - ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top, - ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left, - ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top - ); + ViewportDrawChk(vp, left, top, right, bottom); } /**