(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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src/station_base.h
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src/station_base.h
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/* $Id$ */
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/** @file station_base.h Base classes/functions for stations. */
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#ifndef STATION_BASE_H
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#define STATION_BASE_H
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#include "station_type.h"
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#include "airport.h"
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#include "oldpool.h"
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#include "cargopacket.h"
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#include "cargo_type.h"
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#include "town_type.h"
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#include "newgrf_station.h"
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#include <list>
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
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static const byte INITIAL_STATION_RATING = 175;
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struct GoodsEntry {
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enum AcceptancePickup {
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ACCEPTANCE,
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PICKUP
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};
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GoodsEntry() :
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acceptance_pickup(0),
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days_since_pickup(255),
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rating(INITIAL_STATION_RATING),
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last_speed(0),
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last_age(255)
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{}
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byte acceptance_pickup;
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byte days_since_pickup;
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byte rating;
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byte last_speed;
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byte last_age;
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CargoList cargo; ///< The cargo packets of cargo waiting in this station
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};
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/** A Stop for a Road Vehicle */
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struct RoadStop : PoolItem<RoadStop, RoadStopID, &_RoadStop_pool> {
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static const int cDebugCtorLevel = 5; ///< Debug level on which Contructor / Destructor messages are printed
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static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
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static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
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TileIndex xy; ///< Position on the map
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byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
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byte num_vehicles; ///< Number of vehicles currently slotted to this stop
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struct RoadStop *next; ///< Next stop of the given type at this station
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RoadStop(TileIndex tile = 0);
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virtual ~RoadStop();
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/**
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* Determines whether a road stop exists
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* @return true if and only is the road stop exists
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*/
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inline bool IsValid() const { return this->xy != 0; }
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/* For accessing status */
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bool HasFreeBay() const;
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bool IsFreeBay(uint nr) const;
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uint AllocateBay();
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void AllocateDriveThroughBay(uint nr);
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void FreeBay(uint nr);
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bool IsEntranceBusy() const;
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void SetEntranceBusy(bool busy);
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RoadStop *GetNextRoadStop(const Vehicle *v) const;
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};
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struct StationSpecList {
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const StationSpec *spec;
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uint32 grfid; ///< GRF ID of this custom station
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uint8 localidx; ///< Station ID within GRF of station
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};
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/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
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struct StationRect : public Rect {
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enum StationRectMode
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{
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ADD_TEST = 0,
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ADD_TRY,
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ADD_FORCE
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};
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StationRect();
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void MakeEmpty();
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bool PtInExtendedRect(int x, int y, int distance = 0) const;
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bool IsEmpty() const;
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bool BeforeAddTile(TileIndex tile, StationRectMode mode);
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bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
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bool AfterRemoveTile(Station *st, TileIndex tile);
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bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
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static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);
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StationRect& operator = (Rect src);
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};
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struct Station : PoolItem<Station, StationID, &_Station_pool> {
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public:
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RoadStop *GetPrimaryRoadStop(RoadStopType type) const
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{
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return type == ROADSTOP_BUS ? bus_stops : truck_stops;
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}
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RoadStop *GetPrimaryRoadStop(const Vehicle *v) const;
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const AirportFTAClass *Airport() const
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{
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if (airport_tile == 0) return GetAirport(AT_DUMMY);
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return GetAirport(airport_type);
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}
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TileIndex xy;
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RoadStop *bus_stops;
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RoadStop *truck_stops;
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TileIndex train_tile;
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TileIndex airport_tile;
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TileIndex dock_tile;
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Town *town;
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StringID string_id; ///< Default name (town area) of station
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char *name; ///< Custom name
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ViewportSign sign;
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uint16 had_vehicle_of_type;
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byte time_since_load;
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byte time_since_unload;
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byte delete_ctr;
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PlayerByte owner;
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byte facilities;
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byte airport_type;
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/* trainstation width/height */
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byte trainst_w, trainst_h;
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/** List of custom stations (StationSpecs) allocated to the station */
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uint8 num_specs;
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StationSpecList *speclist;
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Date build_date;
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uint64 airport_flags; ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32
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byte last_vehicle_type;
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std::list<Vehicle *> loading_vehicles;
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GoodsEntry goods[NUM_CARGO];
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uint16 random_bits;
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byte waiting_triggers;
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StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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static const int cDebugCtorLevel = 5;
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Station(TileIndex tile = 0);
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virtual ~Station();
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void AddFacility(byte new_facility_bit, TileIndex facil_xy);
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/**
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* Mark the sign of a station dirty for repaint.
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*
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* @ingroup dirty
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*/
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void MarkDirty() const;
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/**
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* Marks the tiles of the station as dirty.
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*
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* @ingroup dirty
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*/
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void MarkTilesDirty(bool cargo_change) const;
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bool TileBelongsToRailStation(TileIndex tile) const;
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uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
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uint GetPlatformLength(TileIndex tile) const;
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bool IsBuoy() const;
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/**
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* Determines whether a station exists
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* @return true if and only is the station exists
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*/
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inline bool IsValid() const { return this->xy != 0; }
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};
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static inline StationID GetMaxStationIndex()
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{
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/* TODO - This isn't the real content of the function, but
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* with the new pool-system this will be replaced with one that
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* _really_ returns the highest index. Now it just returns
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* the next safe value we are sure about everything is below.
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*/
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return GetStationPoolSize() - 1;
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}
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static inline uint GetNumStations()
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{
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return GetStationPoolSize();
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}
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static inline bool IsValidStationID(StationID index)
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{
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return index < GetStationPoolSize() && GetStation(index)->IsValid();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (st->IsValid())
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid())
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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#endif /* STATION_BASE_H */
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