Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
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@@ -220,7 +220,7 @@ bool HandleBootstrap()
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
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/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
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#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__))
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#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
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if (!_network_available) goto failure;
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/* First tell the game we're bootstrapping. */
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