Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
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@@ -168,7 +168,7 @@ static void ShowHelp()
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" -P password = Password to join company\n"
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" -D [ip][:port] = Start dedicated server\n"
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" -l ip[:port] = Redirect DEBUG()\n"
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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" -f = Fork into the background (dedicated only)\n"
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#endif
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#endif /* ENABLE_NETWORK */
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@@ -212,7 +212,7 @@ static void ShowHelp()
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/* ShowInfo put output to stderr, but version information should go
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* to stdout; this is the only exception */
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#if !defined(WIN32) && !defined(WIN64)
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#if !defined(_WIN32)
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printf("%s\n", buf);
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#else
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ShowInfo(buf);
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@@ -250,7 +250,7 @@ static void WriteSavegameInfo(const char *name)
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/* ShowInfo put output to stderr, but version information should go
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* to stdout; this is the only exception */
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#if !defined(WIN32) && !defined(WIN64)
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#if !defined(_WIN32)
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printf("%s\n", buf);
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#else
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ShowInfo(buf);
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@@ -514,7 +514,7 @@ static const OptionData _options[] = {
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GETOPT_SHORT_VALUE('l'),
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GETOPT_SHORT_VALUE('p'),
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GETOPT_SHORT_VALUE('P'),
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
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#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(_WIN32)
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GETOPT_SHORT_NOVAL('f'),
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#endif
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#endif /* ENABLE_NETWORK */
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@@ -614,7 +614,7 @@ int openttd_main(int argc, char *argv[])
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case 'r': ParseResolution(&resolution, mgo.opt); break;
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case 't': scanner->startyear = atoi(mgo.opt); break;
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case 'd': {
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#if defined(WIN32)
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#if defined(_WIN32)
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CreateConsole();
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#endif
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if (mgo.opt != NULL) SetDebugString(mgo.opt);
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