Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32

This commit is contained in:
glx
2018-12-09 02:28:14 +01:00
committed by glx22
parent 8890926b0d
commit c540d72445
25 changed files with 74 additions and 74 deletions

View File

@@ -73,7 +73,7 @@ static void DedicatedSignalHandler(int sig)
}
#endif
#if defined(WIN32)
#if defined(_WIN32)
# include <windows.h> /* GetTickCount */
# include <conio.h>
# include <time.h>
@@ -150,7 +150,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
ScreenSizeChanged();
BlitterFactory::GetCurrentBlitter()->PostResize();
#if defined(WIN32)
#if defined(_WIN32)
/* For win32 we need to allocate a console (debug mode does the same) */
CreateConsole();
CreateWindowsConsoleThread();
@@ -173,7 +173,7 @@ const char *VideoDriver_Dedicated::Start(const char * const *parm)
void VideoDriver_Dedicated::Stop()
{
#ifdef WIN32
#ifdef _WIN32
CloseWindowsConsoleThread();
#endif
free(_dedicated_video_mem);