Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
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@@ -264,7 +264,7 @@ static void GetAvailableVideoMode(uint *w, uint *h)
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*h = _resolutions[best].height;
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}
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#ifdef WIN32
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#ifdef _WIN32
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/* Let's redefine the LoadBMP macro with because we are dynamically
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* loading SDL and need to 'SDL_CALL' all functions */
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#undef SDL_LoadBMP
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@@ -500,7 +500,7 @@ static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, WChar *character)
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}
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/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
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#if defined(WIN32) || defined(__OS2__)
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#if defined(_WIN32) || defined(__OS2__)
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if (sym->scancode == 41) key = WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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if (sym->scancode == 10) key = WKC_BACKQUOTE;
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