Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32

This commit is contained in:
glx
2018-12-09 02:28:14 +01:00
committed by glx22
parent 8890926b0d
commit c540d72445
25 changed files with 74 additions and 74 deletions

View File

@@ -264,7 +264,7 @@ static void GetAvailableVideoMode(uint *w, uint *h)
*h = _resolutions[best].height;
}
#ifdef WIN32
#ifdef _WIN32
/* Let's redefine the LoadBMP macro with because we are dynamically
* loading SDL and need to 'SDL_CALL' all functions */
#undef SDL_LoadBMP
@@ -500,7 +500,7 @@ static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, WChar *character)
}
/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
#if defined(WIN32) || defined(__OS2__)
#if defined(_WIN32) || defined(__OS2__)
if (sym->scancode == 41) key = WKC_BACKQUOTE;
#elif defined(__APPLE__)
if (sym->scancode == 10) key = WKC_BACKQUOTE;