(svn r22618) -Fix [FS#4653]: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
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@@ -659,9 +659,6 @@ public:
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{
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this->InitNested(desc);
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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this->opt_mod_temp = GetGameSettings();
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/* Setup disabled buttons when creating window
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* disable all other difficulty buttons during gameplay except for 'custom' */
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this->SetWidgetsDisabledState(_game_mode != GM_MENU,
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@@ -672,8 +669,9 @@ public:
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WIDGET_LIST_END);
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this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
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this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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this->OnInvalidateData();
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/* Read data */
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this->OnInvalidateData(GOID_DIFFICULTY_CHANGED);
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}
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virtual void SetStringParameters(int widget) const
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@@ -803,6 +801,17 @@ public:
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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if (data == GOID_DIFFICULTY_CHANGED) {
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/* Window was created or settings were changed on server. Reread everything. */
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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this->opt_mod_temp = GetGameSettings();
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this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
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}
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uint i;
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
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for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
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