(svn r17168) -Codechange: apply coding style to if and while statements
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@@ -592,7 +592,7 @@ void WindowQuartzSubdriver::Draw()
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/* Build the region of dirty rectangles */
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for (i = 0; i < num_dirty_rects; i++) {
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/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
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if(buffer_depth == 8) {
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if (buffer_depth == 8) {
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BlitIndexedToView32(
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dirty_rects[i].left,
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dirty_rects[i].top,
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