(svn r15583) -Fix: Do not use TILE_MASK when you do not want to wrap around them map.

This commit is contained in:
frosch
2009-02-25 21:29:50 +00:00
parent c7e324bb40
commit c5684e56ec
7 changed files with 37 additions and 57 deletions

View File

@@ -682,10 +682,12 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
EV_EXPLOSION_SMALL);
}
BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
tile = TILE_MASK(tile);
DisasterClearSquare(tile);
END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3))
for (int dy = -3; dy < 3; dy++) {
for (int dx = -3; dx < 3; dx++) {
TileIndex tile = TileAddWrap(v->tile, dx, dy);
if (tile != INVALID_TILE) DisasterClearSquare(tile);
}
}
}
}