(svn r20532) -Codechange: unify selling of vehicles a bit
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@@ -668,38 +668,6 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
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return CommandCost();
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}
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/**
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* Sell a ship.
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* @param tile unused
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* @param flags type of operation
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* @param p1 vehicle ID to be sold
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* @param p2 unused
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Ship *v = Ship::GetIfValid(p1);
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if (v == NULL) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
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if (!v->IsStoppedInDepot()) {
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return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
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}
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ret = CommandCost(EXPENSES_NEW_VEHICLES, -v->value);
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if (flags & DC_EXEC) {
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delete v;
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}
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return ret;
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}
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bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
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{
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const Depot *depot = FindClosestShipDepot(this, 0);
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