Zoning: Fix restricted signal zoning mode with tunnels/bridges

This commit is contained in:
Jonathan G Rennison
2022-03-17 17:33:09 +00:00
parent c4ea3e0335
commit c59d78db11

View File

@@ -267,7 +267,7 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) { if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_RED; return SPR_ZONING_INNER_HIGHLIGHT_RED;
} }
if (IsTunnelBridgeWithSignalSimulation(tile)) { if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeRestrictedSignal(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_RED; return SPR_ZONING_INNER_HIGHLIGHT_RED;
} }
if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) { if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) {