Zoning: Fix restricted signal zoning mode with tunnels/bridges
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@@ -267,7 +267,7 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
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if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) {
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if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) {
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return SPR_ZONING_INNER_HIGHLIGHT_RED;
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return SPR_ZONING_INNER_HIGHLIGHT_RED;
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}
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}
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if (IsTunnelBridgeWithSignalSimulation(tile)) {
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if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeRestrictedSignal(tile)) {
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return SPR_ZONING_INNER_HIGHLIGHT_RED;
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return SPR_ZONING_INNER_HIGHLIGHT_RED;
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}
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}
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) {
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) {
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