(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shores
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@@ -538,14 +538,14 @@ enum Sprites {
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/* Shores */
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SPR_NO_SHORE = 0, //used for tileh which have no shore
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SPR_SHORE_TILEH_4 = 4062,
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SPR_SHORE_TILEH_1 = 4063,
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SPR_SHORE_TILEH_2 = 4064,
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SPR_SHORE_TILEH_8 = 4065,
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SPR_SHORE_TILEH_6 = 4066,
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SPR_SHORE_TILEH_12 = 4067,
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SPR_SHORE_TILEH_3 = 4068,
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SPR_SHORE_TILEH_9 = 4069,
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SPR_SHORE_TILEH_4 = 4062, // SLOPE_E
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SPR_SHORE_TILEH_1 = 4063, // SLOPE_W
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SPR_SHORE_TILEH_2 = 4064, // SLOPE_S
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SPR_SHORE_TILEH_8 = 4065, // SLOPE_N
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SPR_SHORE_TILEH_6 = 4066, // SLOPE_SE
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SPR_SHORE_TILEH_12 = 4067, // SLOPE_NE
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SPR_SHORE_TILEH_3 = 4068, // SLOPE_SW
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SPR_SHORE_TILEH_9 = 4069, // SLOPE_NW
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/* Water-related sprites */
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SPR_SHIP_DEPOT_SE_FRONT = 4070,
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