(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
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2
ai_new.c
2
ai_new.c
@@ -1213,7 +1213,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) {
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// We are already sending him back
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if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
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if (v->type == VEH_Road && IsRoadDepotTile(v->tile) &&
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if (v->type == VEH_Road && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
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(v->vehstatus&VS_STOPPED)) {
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// We are at the depot, sell the vehicle
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DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
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