(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
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16
ship_cmd.c
16
ship_cmd.c
@@ -69,14 +69,12 @@ static Depot *FindClosestShipDepot(Vehicle *v)
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Depot *depot;
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Depot *best_depot = NULL;
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uint tile, dist, best_dist = (uint)-1;
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byte owner = v->owner;
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uint tile2 = v->tile;
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if (_patches.new_pathfinding_all) {
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NPFFoundTargetData ftd;
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byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
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/* XXX --- SLOW!!!! */
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ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER);
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ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner);
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if (ftd.best_bird_dist == 0)
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best_depot = GetDepotByTile(ftd.node.tile); /* Found target */
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else
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@@ -84,7 +82,7 @@ static Depot *FindClosestShipDepot(Vehicle *v)
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} else {
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FOR_ALL_DEPOTS(depot) {
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tile = depot->xy;
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if (IsTileType(tile, MP_WATER) && _map_owner[tile] == owner) {
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if (IsValidDepot(depot) && IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) {
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dist = DistanceManhattan(tile, tile2);
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if (dist < best_dist) {
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best_dist = dist;
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@@ -598,7 +596,7 @@ static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
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NPFFillWithOrderData(&fstd, v);
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ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER);
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ftd = NPFRouteToStationOrTile(src_tile, _track_direction_to_trackdir[track][v->direction], &fstd, TRANSPORT_WATER, v->owner);
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if (ftd.best_bird_dist == 0 && ftd.best_trackdir != 0xff)
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/* Found the target, and it is not our current tile */
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@@ -876,12 +874,12 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 value;
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Vehicle *v;
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UnitID unit_num;
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uint tile = TILE_FROM_XY(x,y);
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TileIndex tile = TILE_FROM_XY(x,y);
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Ship)) return CMD_ERROR;
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if (!IsShipDepotTile((TileIndex)tile)) return CMD_ERROR;
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if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
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if (_map_owner[tile] != _current_player) return CMD_ERROR;
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@@ -964,7 +962,7 @@ int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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if (!IsShipDepotTile(v->tile) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
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if (!IsTileDepotType(v->tile, TRANSPORT_WATER) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED))
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return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
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if (flags & DC_EXEC) {
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@@ -1088,7 +1086,7 @@ int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return CMD_ERROR;
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if (!( SkipStoppedInDepotCheck )) {
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if (!IsShipDepotTile(v->tile) ||
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if (!IsTileDepotType(v->tile, TRANSPORT_WATER) ||
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!(v->vehstatus&VS_STOPPED) ||
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v->u.ship.state != 0x80)
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return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN);
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