(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO

- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
This commit is contained in:
matthijs
2005-02-06 22:36:08 +00:00
parent eed181245d
commit c5c5c9b17c
24 changed files with 180 additions and 130 deletions

View File

@@ -1435,6 +1435,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
/* We're at the tunnel exit ?? */
v->tile = tile;
v->u.rail.track = _exit_tunnel_track[dir];
assert(v->u.rail.track);
v->vehstatus &= ~VS_HIDDEN;
return 4;
}