(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
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@@ -1435,6 +1435,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
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/* We're at the tunnel exit ?? */
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v->tile = tile;
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v->u.rail.track = _exit_tunnel_track[dir];
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assert(v->u.rail.track);
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v->vehstatus &= ~VS_HIDDEN;
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return 4;
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}
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