Debug: Log number of GRFs at level sl=2 when loading a game
Add helper to get the number of non-static GRFs in a GRF config
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@@ -499,15 +499,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGRFCheck()
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return this->SendNeedGamePassword();
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return this->SendNeedGamePassword();
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}
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}
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const GRFConfig *c;
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p->Send_uint32(GetGRFConfigListNonStaticCount(_grfconfig));
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uint grf_count = 0;
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for (const GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
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for (c = _grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) grf_count++;
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}
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p->Send_uint32(grf_count);
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for (c = _grfconfig; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(*p, c->ident);
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if (!HasBit(c->flags, GCF_STATIC)) SerializeGRFIdentifier(*p, c->ident);
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}
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}
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@@ -540,6 +540,15 @@ void ResetGRFConfig(bool defaults)
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AppendStaticGRFConfigs(&_grfconfig);
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AppendStaticGRFConfigs(&_grfconfig);
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}
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}
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/** Get the count of non-static GRFs in a GRF config list */
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uint GetGRFConfigListNonStaticCount(const GRFConfig *config)
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{
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uint grf_count = 0;
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for (const GRFConfig *c = config; c != nullptr; c = c->next) {
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if (!HasBit(c->flags, GCF_STATIC)) grf_count++;
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}
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return grf_count;
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}
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/**
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/**
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* Check if all GRFs in the GRF config from a savegame can be loaded.
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* Check if all GRFs in the GRF config from a savegame can be loaded.
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@@ -233,6 +233,7 @@ void AppendStaticGRFConfigs(GRFConfig **dst);
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void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el);
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void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el);
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void ClearGRFConfigList(GRFConfig **config);
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void ClearGRFConfigList(GRFConfig **config);
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void ResetGRFConfig(bool defaults);
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void ResetGRFConfig(bool defaults);
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uint GetGRFConfigListNonStaticCount(const GRFConfig *config);
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GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig);
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GRFListCompatibility IsGoodGRFConfigList(GRFConfig *grfconfig);
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bool FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir = NEWGRF_DIR);
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bool FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir = NEWGRF_DIR);
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std::string GRFBuildParamList(const GRFConfig *c);
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std::string GRFBuildParamList(const GRFConfig *c);
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@@ -15,6 +15,7 @@
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#include "newgrf_sl.h"
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#include "newgrf_sl.h"
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#include "../fios.h"
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#include "../fios.h"
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#include "../load_check.h"
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#include "../load_check.h"
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#include "../debug.h"
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#include "../safeguards.h"
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#include "../safeguards.h"
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@@ -98,6 +99,8 @@ struct NGRFChunkHandler : ChunkHandler {
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if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
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if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
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AppendToGRFConfigList(&grfconfig, c);
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AppendToGRFConfigList(&grfconfig, c);
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}
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}
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DEBUG(sl, 2, "Loaded %u NewGRFs", GetGRFConfigListNonStaticCount(grfconfig));
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}
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}
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void Load() const override
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void Load() const override
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@@ -11,6 +11,7 @@
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#include "../fios.h"
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#include "../fios.h"
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#include "../load_check.h"
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#include "../load_check.h"
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#include "../string_func.h"
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#include "../string_func.h"
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#include "../debug.h"
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#include "saveload.h"
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#include "saveload.h"
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#include "newgrf_sl.h"
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#include "newgrf_sl.h"
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@@ -118,6 +119,7 @@ static void Load_NGRF_common(GRFConfig *&grfconfig)
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if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
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if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
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AppendToGRFConfigList(&grfconfig, c);
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AppendToGRFConfigList(&grfconfig, c);
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}
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}
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DEBUG(sl, 2, "Loaded %u NewGRFs", GetGRFConfigListNonStaticCount(grfconfig));
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}
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}
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static void Load_NGRF()
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static void Load_NGRF()
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