Fix off by one error in documentation comment for GetRandomTreeType.
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@@ -166,11 +166,11 @@ static void RecalculateArcticTreeOccuranceArray()
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* Get a random TreeType for the given tile based on a given seed
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*
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* This function returns a random TreeType which can be placed on the given tile.
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* The seed for randomness must be less or equal 256, use #GB on the value of Random()
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* The seed for randomness must be less than 256, use #GB on the value of Random()
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* to get such a value.
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*
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* @param tile The tile to get a random TreeType from
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* @param seed The seed for randomness, must be less or equal 256
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* @param seed The seed for randomness, must be less than 256
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* @return The random tree type
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*/
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static TreeType GetRandomTreeType(TileIndex tile, uint seed)
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