Add: script specific Randomizer instances
This commit is contained in:
@@ -96,6 +96,7 @@ static void _GenerateWorld()
|
||||
_random.SetSeed(_settings_game.game_creation.generation_seed);
|
||||
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
|
||||
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
ScriptObject::InitializeRandomizers();
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
|
||||
|
||||
|
Reference in New Issue
Block a user