Add: script specific Randomizer instances

This commit is contained in:
Rubidium
2023-01-14 13:26:17 +01:00
committed by rubidium42
parent 6abad681bd
commit c5ff61c5f2
5 changed files with 167 additions and 147 deletions

View File

@@ -96,6 +96,7 @@ static void _GenerateWorld()
_random.SetSeed(_settings_game.game_creation.generation_seed);
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
ScriptObject::InitializeRandomizers();
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);