(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
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@@ -28,6 +28,7 @@
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#include "water_map.h"
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#include "newgrf.h"
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#include "newgrf_canal.h"
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#include "misc/autoptr.hpp"
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static const SpriteID _water_shore_sprites[] = {
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0,
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@@ -62,7 +63,6 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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TileIndex tile2;
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CommandCost cost, ret;
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Depot *depot;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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@@ -83,17 +83,18 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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depot = AllocateDepot();
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Depot *depot = new Depot(tile);
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if (depot == NULL) return CMD_ERROR;
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AutoPtrT<Depot> d_auto_delete = depot;
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if (flags & DC_EXEC) {
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depot->xy = tile;
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depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis);
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MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile2);
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d_auto_delete.Detach();
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}
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return cost.AddCost(_price.build_ship_depot);
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@@ -113,7 +114,7 @@ static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
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if (flags & DC_EXEC) {
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/* Kill the depot, which is registered at the northernmost tile. Use that one */
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DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
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delete GetDepotByTile(tile2 < tile ? tile2 : tile);
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MakeWater(tile);
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MakeWater(tile2);
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