(svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network

This commit is contained in:
rubidium
2011-04-22 16:02:21 +00:00
parent caf02450fb
commit c61abe0019
3 changed files with 16 additions and 11 deletions

View File

@@ -116,6 +116,8 @@ public:
return "server";
}
const char *GetClientIP();
static ServerNetworkGameSocketHandler *GetByClientID(ClientID client_id);
};