(svn r22366) -Codechange: make GetClientIP a function of the server's ClientSocket, after all the Socket is the bit that's associated with the network
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@@ -116,6 +116,8 @@ public:
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return "server";
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}
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const char *GetClientIP();
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static ServerNetworkGameSocketHandler *GetByClientID(ClientID client_id);
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};
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