(svn r6980) Use the pool macros for the Order pool

This commit is contained in:
tron
2006-10-28 11:37:26 +00:00
parent 4cb479e083
commit c61e0963e0
5 changed files with 15 additions and 32 deletions

View File

@@ -31,11 +31,10 @@ static void OrderPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (order = GetOrder(start_item); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL) order->index = start_item++;
for (order = GetOrder(start_item); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) order->index = start_item++;
}
/* Initialize the order-pool */
MemoryPool _order_pool = { "Orders", ORDER_POOL_MAX_BLOCKS, ORDER_POOL_BLOCK_SIZE_BITS, sizeof(Order), &OrderPoolNewBlock, NULL, 0, 0, NULL };
DEFINE_POOL(Order, Order, OrderPoolNewBlock, NULL)
/**
*
@@ -122,7 +121,7 @@ static Order *AllocateOrder(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (order = GetOrder(0); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL) {
for (order = GetOrder(0); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) {
if (!IsValidOrder(order)) {
OrderID index = order->index;
@@ -137,7 +136,7 @@ static Order *AllocateOrder(void)
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_order_pool)) return AllocateOrder();
if (AddBlockToPool(&_Order_pool)) return AllocateOrder();
return NULL;
}
@@ -1178,8 +1177,8 @@ bool CheckForValidOrders(const Vehicle* v)
void InitializeOrders(void)
{
CleanPool(&_order_pool);
AddBlockToPool(&_order_pool);
CleanPool(&_Order_pool);
AddBlockToPool(&_Order_pool);
_backup_orders_tile = 0;
}
@@ -1227,7 +1226,7 @@ static void Load_ORDR(void)
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
if (!AddBlockIfNeeded(&_Order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
@@ -1241,7 +1240,7 @@ static void Load_ORDR(void)
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
if (!AddBlockIfNeeded(&_order_pool, i))
if (!AddBlockIfNeeded(&_Order_pool, i))
error("Orders: failed loading savegame: too many orders");
AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
@@ -1262,7 +1261,7 @@ static void Load_ORDR(void)
while ((index = SlIterateArray()) != -1) {
Order *order;
if (!AddBlockIfNeeded(&_order_pool, index))
if (!AddBlockIfNeeded(&_Order_pool, index))
error("Orders: failed loading savegame: too many orders");
order = GetOrder(index);