Cleanup: missing spaces before continuation * in some comments
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@@ -171,9 +171,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
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this->SendPackets(true);
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/* Wait a number of ticks so our leave message can reach the server.
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* This is especially needed for Windows servers as they seem to get
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* the "socket is closed" message before receiving our leave message,
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* which would trigger the server to close the connection as well. */
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* This is especially needed for Windows servers as they seem to get
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* the "socket is closed" message before receiving our leave message,
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* which would trigger the server to close the connection as well. */
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CSleep(3 * MILLISECONDS_PER_TICK);
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}
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