Add a baseset GRF for misc GUI sprites

This commit is contained in:
Jonathan G Rennison
2022-01-21 23:34:39 +00:00
parent 8ffe519179
commit c65901fef2
6 changed files with 16 additions and 1 deletions

View File

@@ -188,6 +188,9 @@ static void LoadSpriteTables()
/* Tracerestrict sprites. */
LoadGrfFile("tracerestrict.grf", SPR_TRACERESTRICT_BASE, false);
/* Tracerestrict sprites. */
LoadGrfFile("misc_gui.grf", SPR_MISC_GUI_BASE, false);
/* Fill duplicate original signal graphics sprite block */
for (uint i = 0; i < DUP_ORIGINAL_SIGNALS_SPRITE_COUNT; i++) {
DupSprite(SPR_ORIGINAL_SIGNALS_BASE + i, SPR_DUP_ORIGINAL_SIGNALS_BASE + i);