(svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree

This commit is contained in:
truebrain
2009-01-12 18:15:18 +00:00
parent 324e256dfd
commit c666cf5a49
2 changed files with 4 additions and 4 deletions

View File

@@ -213,7 +213,7 @@
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, -1, tile, CMD_PLANT_TREE);
return AIObject::DoCommand(tile, UINT_MAX, tile, CMD_PLANT_TREE);
}
/* static */ bool AITile::PlantTreeRectangle(TileIndex tile, uint width, uint height)
@@ -223,7 +223,7 @@
EnforcePrecondition(false, height >= 1 && height <= 20);
TileIndex end_tile = tile + ::TileDiffXY(width - 1, height - 1);
return AIObject::DoCommand(tile, -1, end_tile, CMD_PLANT_TREE);
return AIObject::DoCommand(tile, UINT_MAX, end_tile, CMD_PLANT_TREE);
}
/* static */ bool AITile::IsWithinTownInfluence(TileIndex tile, TownID town_id)