Pause the game instead of blocking when link graph jobs lag.
Check if the job is still running one date fract tick before it is due to join and if so pause the game until its done. This avoids the main thread being blocked on a thread join. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients.
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@@ -773,6 +773,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display
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STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
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STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
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STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
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STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * *
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STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
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STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
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@@ -2276,11 +2277,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus
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STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
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STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
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